The game responsible for bringing Mighty and Ray into the world also has a handful of debugging tools, a ton of cut content, and an interesting development history tucked away.
Disassembly/Analysis
2020-11-06
A solid shooter from Taito with impressive scene transitions and even better music from Zuntata. And a handful of debug tools that took some wrangling to get working. But wrangled it has been!
Disassembly/Analysis
2020-07-18
A competent but relatively uninteresting shooter from Face, the people who are way more famous for Money Idol Exchanger. At least there's a stage select!
Disassembly/Analysis
2020-05-29
Aurail is a half top-down, half quasi-3D mech based shooting game developed by Westone and published by Sega. It's fun but a bit difficult to play (or more likely I just suck at it), and there's a debug/cheat lurking just beneath the surface of the code...
Disassembly/Analysis
2020-04-05
In which we take a look at the House of the Dead cheats and how they can be used to load model data from unused characters.
Disassembly/Analysis
2020-03-12
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