Digital archaeology, game disassemblies and more

Quick Intro to Mega CD Development & the Sonic CD MMD Loader

Aside from disassembling games, I also enjoy assembling them. While I don't have a lick of talent when it comes to the creative side of game creation, I love to work on the code and technical minutiae. In particular, I enjoy the Sega 16-bit era hardware, and while we have a great library for easy Megadrive development in the form of SGDK, the Mega CD is still a bit difficult to approach. I'd like to change that eventually...

State of the Site 2019

I hope your holidays were happy! Now let's talk about the upcoming year.

Debug tools in Virtua Fighter 2, Fighting Vipers and Sonic the Fighters - PART 2

Looks like I can finally cross "discovered a previously unknown debug code in a Sonic game" off my bucket list.

Twinkle Star Sprites (Neo-Geo, Neo-Geo CD & Sega Saturn versions) - Debug Options and Dueling Cakes

One of the most loved games by fans of the legendary Neo-Geo has a boatload of debug tools and a hidden mini game...

Original Strider Hiryuu arcade title screen

Just a quickie article so this isn't lost to the sands of Twitter.

Mahou Keibitai Gunhōki (aka Mystic Riders) - Debug Tools with Stage Select

Witches on their brooms shooting magic missiles is the name of the game, literally: gunhōki translates to "gun broom." There's a stage select buried in the code, which is accessible on actual hardware without any code hacks. Neat!