Digital archaeology, game disassemblies and more

Naname de Magic - Debug Tools and Graphics Viewer

A cute falling blocks style puzzle game with a spellcasting twist and a surprisingly detailed CPU Player debugging tool.

Magical Speed - Hidden Debugging Menu & Unused Graphics

Today we look at Magical Speed, a simple but surprisingly fun Allumer game based on the card game Speed. Turns out there's a hidden debug menu in the code that's super simple to re-enable, and lots (LOTS) of unused graphics.

Athena no Hatena - Debug menu and functions

Getting back to our roots of hacking on obscure Japanese quiz and mahjong games that no one else cares about, we're taking apart Athena no Hatena today!

Pururun - Test Menus and Lots of Unused Data and Code

A fun color-matching puzzle game with colorful graphics and cute animations... and bunches of disabled dev functions and unused data!

Lucky & Wild - Disabled art viewers, sound test and round select with test stages

Lucky & Wild is a crossover between arcade racing and lightgun shooting genres with a buddy-cop twist. As always, Hardcore Gaming 101 has a great description of it. Unfortunately, I've never seen it in an arcade, but it seems like a lot of fun. The game code has a few disabled test menus as well as a round select that has what appear to be test levels! There are also a small truckload of debug tools that were more than a little bit difficult to get working...

Debug tools in Virtua Fighter 2, Fighting Vipers and Sonic the Fighters

In the beginning, there was Virtua Fighter 2. And Suzuki Yu looked upon the game and saw that it was good. Thus were Fighting Vipers and Sonic the Fighters developed upon its game engine. And, lo, there dwelt within the code of each a bounty of debug tools!