Originally written November 2013

Eight years ago (!), we were starting to really dig into the Chrono Trigger Pre-release Demo ROM. I was making it a project to dump all of the dialogue from this Demo version for comparison to the final. I wanted to do a full translation and hoped to find exciting differences in the story. I never finished the translation or comparison, but thankfully the Chrono Compendium completed that project fantastically. While identifying the text blocks and dumping them, we found early on that there was leftover dialogue data from previous versions of the game. Unfortunately, the text was broken: the hiragana and katakana were readable but the kanji was wildly incorrect. That broken text has never been given a thorough examination, until recently when, on a whim, I picked up the project again and documented what I found...

Disassembly/Analysis
2016-03-13

Here we are at part two of our dissection of Burning Force. We'll look at some of the less flashy, more technical tidbits I've come across while taking the game apart.

Disassembly/Analysis
2016-01-17

Another game with too much stuff to cram into one post! Burning Force is a shooter similar to Space Harrier, only a bit prettier (and newer, to be fair). In part 1 I'll show a few of the most interesting finds, and then in part 2 we'll look at some leftover debugging tools, bugs and other miscellany.

Disassembly/Analysis
2015-12-19

Whoa! The website (in its current form) just passed its one year anniversary! I figured after a year it was FINALLY time to give the design a little refresher with better support for mobile devices, so I spent some time redoing the layout with Bootstrap as well as fixing up some of the design. I think it came out pretty well. Aside from that, I've also been hacking on a new game...

Disassembly/Analysis
2015-11-09

If there's one constant we can rely on, it's shooting games having leftover menus.

Disassembly/Analysis
2015-10-28
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