disassemblies・digital archaeology・data preservation
Articles with tag `Capcom`
Alien vs Predator: Debug Tools and Alternate Staff Credits

We’re back on our CPS2 jam, and we’re looking at Alien vs Predator this time. Buried in its code are a bunch of debugging tools and an alternate staff roll. Compared to the mess that was Progear no Arashi, things were pretty straightforward this time, but there’s still a fair bit of technical complexity we need to cover, so let’s get into it.
Progear no Arashi - Debug tools and Code Weirdness
CPS2 Debug Switches and the Games That Love Them
Original Strider Hiryuu arcade title screen
Another SECRET MENU! - Dungeons & Dragons: Shadow Over Mystara
Pocket Fighter / Super Gem Fighter - Secret Menu (finally) re-enabled!

Oh man, I am EXCITED! Pocket Fighter was one of the first games I tried picking at when I started hacking old arcade games around the end of last year. I could clearly see from the raw dump alone that there was something hidden away here (it doesn’t get more blatant than a string reading “SECRET TEST”). I tweeted when I found the the entry routine early on, but I could never quite coax the game into loading it properly. Until now…*suspenseful music*




