disassemblies・digital archaeology・data preservation
Articles with tag `Sega`
Riot City - English Version, Debug Tools, and "Good" Ending

Every now and then I strike gold: not another tile viewer or a meaningless data viewer, but something that is really interesting and unique. Riot City was such a gold mine: an English localization for a game that supposedly was onlty released in Japan, and an alternate, spicy ending! Oh, and I guess there’s some data viewers in there too…
Segasonic the Hedgehog - Debug Tools and So Much More
Aurail - Invincibility and level select
House of the Dead - Cheat Analysis and Modification
Quick Intro to Mega CD Development & the Sonic CD MMD Loader

Aside from disassembling games, I also occasionally enjoy assembling them. While I don’t have a lick of talent when it comes to the creative side of game creation, I love to work on the code and technical minutiae. In particular, I enjoy the Sega 16-bit era hardware, and while we have a great library for easy Megadrive development in the form of SGDK, the Mega CD is still a bit difficult to approach. I’d like to change that eventually…







