disassemblies・digital archaeology・data preservation

Articles with tag `Sega`

Riot City - English Version, Debug Tools, and "Good" Ending

Riot City - English Version, Debug Tools, and \

Every now and then I strike gold: not another tile viewer or a meaningless data viewer, but something that is really interesting and unique. Riot City was such a gold mine: an English localization for a game that supposedly was onlty released in Japan, and an alternate, spicy ending! Oh, and I guess there’s some data viewers in there too…

┇Disassembly / Analysis
🖉 by Ryou

Segasonic the Hedgehog - Debug Tools and So Much More

Segasonic the Hedgehog - Debug Tools and So Much More

The game responsible for bringing Mighty and Ray into the world also has a bunch of debugging tools, a ton of cut content, and an interesting development history tucked away.

┇Disassembly / Analysis
🖉 by Ryou

Aurail - Invincibility and level select

Aurail - Invincibility and level select

Aurail is a half top-down, half quasi-3D mech based shooting game developed by Westone and published by Sega. It’s fun but a bit difficult to play (or more likely I just suck at it), and there’s a debug/cheat lurking just beneath the surface of the code…

┇Disassembly / Analysis
🖉 by Ryou

Quick Intro to Mega CD Development & the Sonic CD MMD Loader

Quick Intro to Mega CD Development & the Sonic CD MMD Loader

Aside from disassembling games, I also occasionally enjoy assembling them. While I don’t have a lick of talent when it comes to the creative side of game creation, I love to work on the code and technical minutiae. In particular, I enjoy the Sega 16-bit era hardware, and while we have a great library for easy Megadrive development in the form of SGDK, the Mega CD is still a bit difficult to approach. I’d like to change that eventually…

┇Development
🖉 by Ryou

Debug tools in Virtua Fighter 2, Fighting Vipers and Sonic the Fighters

Debug tools in Virtua Fighter 2, Fighting Vipers and Sonic the Fighters

In the beginning, there was Virtua Fighter 2. And Suzuki Yu looked upon the game and saw that it was good. Thus were Fighting Vipers and Sonic the Fighters developed upon its game engine. And, lo, there dwelt within the code of each a bounty of debug tools!

┇Disassembly / Analysis
🖉 by Ryou