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Tōki Denshō may not be the most refined or serious fighting game in the world, but it’s quirky and has a unique place in Tecmo history. It’s also a miracle that the game even made it to release, suffering during development from an understaffed team, threats and bad ideas from upper management, bad location test results, and the spectre of Dead or Alive that was stealing away the few resources they had.
The details of Tōki Denshō’s development were compiled by the game’s main planner, Jun, as part of the Tōki Gentei dōjinshi. Now, more than six years after I initially promised it, here is a translation and commentary on that development diary.