Digital archaeology, game disassemblies and more

Nebulas Ray developer credits and enabling all Namco NB-1 test options

I seem to be running into this a lot lately, where standard test mode options are disabled or missing from test menus. Honestly, while it's always gratifying to dig out unused code and make it dance, these finds are kind of boring. But at least this game has some hidden developer credits. Those are always interesting!

Disabled test options in Bakuretsu Breaker / Explosive Breaker

Disabled options in the test mode menu? We'll see about that...

Pocket Fighter / Super Gem Fighter - Secret Menu (finally) re-enabled!

Oh man, I am EXCITED! Pocket Fighter was one of the first games I tried picking at when I started hacking old arcade games around the end of last year. I could clearly see from the raw dump alone that there was something hidden away here (it doesn't get more blatant than a string reading "SECRET TEST"). I tweeted when I found the the entry routine early on, but I could never quite coax the game into loading it properly. Until now... *suspenseful music*

Debug Leftovers in Dark Seal 2 / Wizard Fire

I'm still alive! It's the busy season at my job, so between that and working on other projects, I haven't been doing much digital archaeology. Tonight I spent some time doing just that.

So! Dark Seal 2 (known as Wizard Fire in the west) is a fantasy themed beat-em-up. And apparently it is a variety of debug functions remaining...

Panel & Variety Akamaru Q - All sorts of test options!

Life is finally returning to normalcy (whatever that is) after moving into my new house. And that means back to hacking old games in my spare time! Today we'll look at Akamaru Q Joushou, a game you probably haven't bothered with unless your Japanese is pretty good. At its heart, it's a quiz game but has a variety of simple action and word games as well to make things interesting. It has a heck of a set of debugging tools... and a very interesting developer easter egg!

Object menu, debug tools and more in Kyukyoku Sentai Dadandaan (Monster Maulers)! - Part 2

In Part 1 we took a look at the removed Tool Menu, and now we'll look at the variety of debugging tools left in and a couple mysteries. And then I'll finally be done with this game... for now.