Digital archaeology, game disassemblies and more

Level Select in Riding Fight

Well, that's enough mahjong for now... Let's try something a little more exciting! Like the title screen implies, Riding Fight is a FRONT VIEW SPEED ACTION GAME featuring a couple of rad dudes who punch everything in their path while riding hoverboards in the future. And it has a level select screen!

Hidden Options in Niyanpai and Musoubana

More Mahjong Menus! Next up we have Nyanpai and Musoubana, two games that run on the same Nichibutsu hardware and share most of the same artwork. They also share a hidden option test.

Hidden Developer Credits in two Mahjong games

Still hacking around with MAME games, and I'm lovin' it! This time I opened up Ojanko Yakata (roughly translated as Jong Girl Mansion), one of the many, many adult mahjong games to come from Japan. I spotted some ASCII in the memory dump that looked like a hidden developer credits screen...

Pocket Gal Deluxe - Debug Menu and more

There's a request on mamecheat for Pocket Gal Deluxe, and I figured I'd give it a go. I played around for a bit, then discovered a nice, juicy string table with some intriguing bits of text. After a few hours of working backwards through the disassembly, I've discovered a number of interesting bits in the game!

Unused ending in Momoko 120%

The MAME hacking continues! Momoko 120% is a run-n-jump platform shooter with an interesting history. I've always enjoyed it, and I've begun doing a full disassembly of the code, partially to learn Z80 assembly and also, as always, to look for any bits of leftovers or unused data. And find something I did!

Tinkle Pit leftover demo screen and level select

I've been playing around with the MAME debugger recently. I loaded up Tinkle Pit, a cute, simple (at first...) maze game recently and started playing around with altering memory values. I found what appeared to be the value for the current game mode, and began messing with it, and then came across an odd screen...