Hidden Options in Niyanpai and Musoubana
More Mahjong Menus! Next up we have Nyanpai and Musoubana, two games that run on the same Nichibutsu hardware and share most of the same artwork. They also share a hidden option test.
disassemblies・digital archaeology・data preservation
More Mahjong Menus! Next up we have Nyanpai and Musoubana, two games that run on the same Nichibutsu hardware and share most of the same artwork. They also share a hidden option test.
Still hacking around with MAME games, and I'm lovin' it! This time I opened up Ojanko Yakata (roughly translated as Jong Girl Mansion), one of the many, many adult mahjong games to grace game centers. I spotted some ASCII in the memory dump that looked like a hidden developer credits screen and investigated...
There's a request on mamecheat for Pocket Gal Deluxe, and I figured I'd give it a go. I played around for a bit, then discovered a nice, juicy string table with some intriguing bits of text. After a few hours of working backwards through the disassembly, I've discovered a number of interesting bits in the game!
The MAME hacking continues! Momoko 120% is a platform shooter with an interesting history. I've always enjoyed it and I've begun doing a full disassembly of the code, partially to learn Z80 assembly and also, as always, to look for any bits of leftovers or unused data. And find something I did!
I've been playing around with the MAME debugger recently. I loaded up Tinkle Pit, a cute, simple (at first...) maze game recently and started playing around with altering memory values. I found what appeared to be the value for the current game mode, and began messing with it, and then came across an odd screen...