SUDDEN DESU

disassemblies・digital archaeology・data preservation

Articles with tag `Capcom`

We’re back on our CPS2 jam, and we’re looking at Alien vs Predator this time. Buried in its code are a bunch of debugging tools and an alternate staff roll. Compared to the mess that was Progear no Arashi, things were pretty straightforward this time, but there’s still a fair bit of technical complexity we need to cover, so let’s get into it.

┇Disassembly / Analysis
🖉 by Ryou

Good grief, has it really been almost two years since a proper article was posted? Let’s finally correct that by taking a look at Progear no Arashi and the mess of debug tools and code oddities tucked away in its data.

┇Disassembly / Analysis
🖉 by Ryou

The CPS 2 has a storied history in the emulation scene and hardly needs an introduction. You may think there is nothing left to discover with this hardware, but there are remaining secrets indeed. 24 of them, in fact, in the form of little blue switches…

┇Disassembly / Analysis
🖉 by Ryou

Still alive, just been busy with life and other hobbies in the meantime. Data hacking has been on my mind though, and it’s about time to get back to that. For now, I still have a handful of things in my queue to post about, including Shadow Over Mystara for the CPS-2 system!

┇Disassembly / Analysis
🖉 by Ryou

Oh man, I am EXCITED! Pocket Fighter was one of the first games I tried picking at when I started hacking old arcade games around the end of last year. I could clearly see from the raw dump alone that there was something hidden away here (it doesn’t get more blatant than a string reading “SECRET TEST”). I tweeted when I found the the entry routine early on, but I could never quite coax the game into loading it properly. Until now…*suspenseful music*