SUDDEN DESU

disassemblies・digital archaeology・data preservation

Every now and then I strike gold: not another tile viewer or a meaningless data viewer, but something that is really interesting and unique. Riot City was such a gold mine: an English localization for a game that supposedly was onlty released in Japan, and an alternate, spicy ending! Oh, and I guess there’s some data viewers in there too…

┇Disassembly / Analysis
🖉 by Ryou

The end of 2025 is upon us! Let’s see if we can squeak in one last quickie article before the end of the year. Let’s take a brief look at the disabled debug tools inside Rockman 2: The Power Fighters (or Megaman 2, I suppose, if you’re the kind of person who pronounces NES as “ness”).

┇Disassembly / Analysis
🖉 by Ryou

We have something a bit special today: a prototype of a Mega CD game! (crowd cheers) Unfortunately, it’s one of, if not the worst game for the system: Heavy Nova. (crowd boos) But it does have something pretty interesting within it’s data which redeems its value a bit. (crowd cheers cautiously)

Let’s take a look.

┇Disassembly / Analysis
🖉 by Ryou

We’re back on our CPS2 jam, and we’re looking at Alien vs Predator this time. Buried in its code are a bunch of debugging tools and an alternate staff roll. Compared to the mess that was Progear no Arashi, things were pretty straightforward this time, but there’s still a fair bit of technical complexity we need to cover, so let’s get into it.

┇Disassembly / Analysis
🖉 by Ryou