The game responsible for bringing Mighty and Ray into the world also has a bunch of debugging tools, a ton of cut content, and an interesting development history tucked away.
disassemblies・digital archaeology・data preservation
Articles with tag `multiple revisions`
Here we are at part two of our dissection of Burning Force. We’ll look at some of the less flashy, more technical tidbits I’ve come across while taking the game apart.
Another game with too much stuff to cram into one post! Burning Force is a shooter similar to Space Harrier, only a bit prettier (and newer, to be fair). In part 1 I’ll show a few of the most interesting finds, and then in part 2 we’ll look at some leftover debugging tools, bugs and other miscellany.