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We’ve looked at secrets of the game’s data in part 1. Now let’s look at what didn’t even make it past the planning stage, at what could have been…
disassemblies・digital archaeology・data preservation
We’ve looked at secrets of the game’s data in part 1. Now let’s look at what didn’t even make it past the planning stage, at what could have been…
Let’s take a look at a fighting game with a troubled development history, questionable aesthetic choices, cut characters and hidden debug tools. No, we’re not talking about Tōki Denshō this time. It’s Psikyo’s 1998 fighting game, Daraku Tenshi: The Fallen Angels! In part 1, we’ll look at the game’s hidden development tools and other code mysteries, then in Part 2 we’ll discuss the game’s unfortunately wasted storyline.