SUDDEN DESU

disassemblies・digital archaeology・data preservation

Articles with tag `sega`

The game responsible for bringing Mighty and Ray into the world also has a bunch of debugging tools, a ton of cut content, and an interesting development history tucked away.

┇Disassembly / Analysis
🖉 by Ryou

Aurail is a half top-down, half quasi-3D mech based shooting game developed by Westone and published by Sega. It’s fun but a bit difficult to play (or more likely I just suck at it), and there’s a debug/cheat lurking just beneath the surface of the code…

┇Disassembly / Analysis
🖉 by Ryou

Aside from disassembling games, I also occasionally enjoy assembling them. While I don’t have a lick of talent when it comes to the creative side of game creation, I love to work on the code and technical minutiae. In particular, I enjoy the Sega 16-bit era hardware, and while we have a great library for easy Megadrive development in the form of SGDK, the Mega CD is still a bit difficult to approach. I’d like to change that eventually…

┇Development
🖉 by Ryou

In the beginning, there was Virtua Fighter 2. And Suzuki Yu looked upon the game and saw that it was good. Thus were Fighting Vipers and Sonic the Fighters developed upon its game engine. And, lo, there dwelt within the code of each a bounty of debug tools!

┇Disassembly / Analysis
🖉 by Ryou