SUDDEN DESU

disassemblies・digital archaeology・data preservation

Debug tools in Virtua Fighter 2, Fighting Vipers and Sonic the Fighters

Debug tools in Virtua Fighter 2, Fighting Vipers and Sonic the Fighters

In the beginning, there was Virtua Fighter 2. And Suzuki Yu looked upon the game and saw that it was good. Thus were Fighting Vipers and Sonic the Fighters developed upon its game engine. And, lo, there dwelt within the code of each a bounty of debug tools!

┇Disassembly / Analysis
🖉 by Ryou

Tōki Denshō - Disabled Test Options, Unused Strings and a Cut Character

Tōki Denshō - Disabled Test Options, Unused Strings and a Cut Character

Tōki Denshō - Angel Eyes is an enigmatic fighting game  from Tecmo and the second (and last) game on their proprietary Tecmo Motherboard System hardware. It was quickly overshadowed by Dead or Alive and sunk into relative obscurity. It would be a stretch to call the game good, but some of its aspects, like the jarring mix of 2D and pre-rendered 3D sprites, make it oddly fascinating. While I don’t normally stray too far from the code, I branched out quite a bit to research this article and it’s been an interesting journey…

┇Disassembly / Analysis
🖉 by Ryou

Namco Classics Collection - Dev messages and debug tools galore

Namco Classics Collection - Dev messages and debug tools galore

This is a great little collection of classic Namco games - Pac-Man, Rally X, Dig Dug, Mappy, Galaga and Xevious. Not only are the original games faithfully recreated, there’s an ‘arranged’ mode for each with new graphics, music and gameplay. Oh, and there are bunches of debug tools leftover…

┇Disassembly / Analysis
🖉 by Ryou