SUDDEN DESU

disassemblies・digital archaeology・data preservation

Good grief, has it really been almost two years since a proper article was posted? Let’s finally correct that by taking a look at Progear no Arashi and the mess of debug tools and code oddities tucked away in its data.

┇Disassembly / Analysis
🖉 by Ryou

Let’s take a look at a fighting game with a troubled development history, questionable aesthetic choices, cut characters and hidden debug tools. No, we’re not talking about Tōki Denshō this time. It’s Psikyo’s 1998 fighting game, Daraku Tenshi: The Fallen Angels! In part 1, we’ll look at the game’s hidden development tools and other code mysteries, then in Part 2 we’ll discuss the game’s decimated storyline.

┇Disassembly / Analysis
🖉 by Ryou

A Tecmo game featuring boobs? Simply unheard of!

WARNING: This article is slightly NSFW. Turn back now if you’re in a sensitive area or are offended by low resolution pixel breasts.

┇Disassembly / Analysis
🖉 by Ryou