SUDDEN DESU

disassemblies・digital archaeology・data preservation

Let’s take a look at a fighting game with a troubled development history, questionable aesthetic choices, cut characters and hidden debug tools. No, we’re not talking about Tōki Denshō this time. It’s Psikyo’s 1998 fighting game, Daraku Tenshi: The Fallen Angels! In part 1, we’ll look at the game’s hidden development tools and other code mysteries, then in Part 2 we’ll discuss the game’s unfortunately wasted storyline.

┇Disassembly / Analysis
🖉 by Ryou

A Tecmo game featuring boobs? Simply unheard of!

WARNING: This article is slightly NSFW. Turn back now if you’re in a sensitive area or are offended by low resolution pixel breasts.

┇Disassembly / Analysis
🖉 by Ryou

The CPS 2 has a storied history in the emulation scene and hardly needs an introduction. You may think there is nothing left to discover with this hardware, but there are remaining secrets indeed. 24 of them, in fact, in the form of little blue switches…

┇Disassembly / Analysis
🖉 by Ryou

Sometimes you begin disassembling some code thinking, “well, there’s not much here, this won’t take long to research and write about,” and then it spirals out of control and takes up all your free time for multiple weeks.

Anyway, here’s more than you ever wanted to know about what’s hidden away inside Magical Crystals!

┇Disassembly / Analysis
🖉 by Ryou