In which we take a look at the House of the Dead cheats and how they can be used to load model data from unused characters.
disassemblies・digital archaeology・data preservation
Aside from disassembling games, I also occasionally enjoy assembling them. While I don’t have a lick of talent when it comes to the creative side of game creation, I love to work on the code and technical minutiae. In particular, I enjoy the Sega 16-bit era hardware, and while we have a great library for easy Megadrive development in the form of SGDK, the Mega CD is still a bit difficult to approach. I’d like to change that eventually…
I hope your holidays were happy! Now let’s talk about the upcoming year.
Looks like I can finally cross “discovered a previously unknown debug code in a Sonic game” off my bucket list.
One of the most loved games by fans of the legendary Neo-Geo has a boatload of debug tools and a hidden mini game…