SUDDEN DESU

disassemblies・digital archaeology・data preservation

A solid shooter from Taito with impressive scene transitions and even better music from Zuntata. And a handful of debug tools that took some wrangling to get working. But wrangled it has been!

┇Disassembly / Analysis
🖉 by Ryou

A competent but relatively uninteresting shooter from Face, the people who are way more famous for Money Idol Exchanger. At least there’s a stage select!

┇Disassembly / Analysis
🖉 by Ryou

Aurail is a half top-down, half quasi-3D mech based shooting game developed by Westone and published by Sega. It’s fun but a bit difficult to play (or more likely I just suck at it), and there’s a debug/cheat lurking just beneath the surface of the code…

┇Disassembly / Analysis
🖉 by Ryou

Aside from disassembling games, I also occasionally enjoy assembling them. While I don’t have a lick of talent when it comes to the creative side of game creation, I love to work on the code and technical minutiae. In particular, I enjoy the Sega 16-bit era hardware, and while we have a great library for easy Megadrive development in the form of SGDK, the Mega CD is still a bit difficult to approach. I’d like to change that eventually…

┇Development
🖉 by Ryou