SUDDEN DESU

disassemblies・digital archaeology・data preservation

Rockman 2: The Power Fighters - Debug Mode and Secret Test

Rockman 2: The Power Fighters - Debug Mode and Secret Test

The end of 2025 is upon us! Let’s see if we can squeak in one last quickie article before the end of the year. Let’s take a brief look at the disabled debug tools inside Rockman 2: The Power Fighters (or Megaman 2, I suppose, if you’re the kind of person who pronounces NES as “ness”).

┇Disassembly / Analysis
🖉 by Ryou

Heavy Nova Prototype - Quick Analysis

Heavy Nova Prototype - Quick Analysis

We have something a bit special today: a prototype of a Mega CD game! (crowd cheers) Unfortunately, it’s one of, if not the worst game for the system: Heavy Nova. (crowd boos) But it does have something pretty interesting within it’s data which redeems its value a bit. (crowd cheers cautiously)

Let’s take a look.

First of all, the game was posted on archive.org here.

Let’s see what’s on the disc compared to the final version:

┇Disassembly / Analysis
🖉 by Ryou

Alien vs Predator: Debug Tools and Alternate Staff Credits

Alien vs Predator: Debug Tools and Alternate Staff Credits

We’re back on our CPS2 jam, and we’re looking at Alien vs Predator this time. Buried in its code are a bunch of debugging tools and an alternate staff roll. Compared to the mess that was Progear no Arashi, things were pretty straightforward this time, but there’s still a fair bit of technical complexity we need to cover, so let’s get into it.

┇Disassembly / Analysis
🖉 by Ryou