SUDDEN DESU

disassemblies・digital archaeology・data preservation

Today we’ll look at the sequel to Numan Athletics: Mach Breaker! If you have a particular interest in debugging tools, then strap in because you’re going to have a ball playing with what Namco left in the game. Let’s dive in!

🖉 by Ryou

The game responsible for bringing Mighty and Ray into the world also has a bunch of debugging tools, a ton of cut content, and an interesting development history tucked away.

┇Disassembly / Analysis
🖉 by Ryou

A solid shooter from Taito with impressive scene transitions and even better music from Zuntata. And a handful of debug tools that took some wrangling to get working. But wrangled it has been!

┇Disassembly / Analysis
🖉 by Ryou

A competent but relatively uninteresting shooter from Face, the people who are way more famous for Money Idol Exchanger. At least there’s a stage select!

┇Disassembly / Analysis
🖉 by Ryou

Aurail is a half top-down, half quasi-3D mech based shooting game developed by Westone and published by Sega. It’s fun but a bit difficult to play (or more likely I just suck at it), and there’s a debug/cheat lurking just beneath the surface of the code…

┇Disassembly / Analysis
🖉 by Ryou